Social media giant Meta announced on April 15 that it will supply enterprise-level Quest services dedicated to education.
According to Statista, the Quest virtual reality (VR) headsets manufactured by the company have emerged as the preeminent extended reality (XR) headsets available in the market. By the conclusion of 2024, it is anticipated that the installed user base of the sector will surpass 34 million units.
After 2020, when the estimated number of installed VR users was 14.2 million, the VR industry will have exhibited a compound annual growth rate of approximately 27.3%, assuming the forecast above holds.
Meta has recently introduced an array of enterprise-oriented metaverse-oriented products and services to sustain its dominant position.
According to a recent report, the pivot represented a departure from personalized user experiences, such as custom immersive environments and games. This pivot is proceeding toward a stronger emphasis on educational products and services.
According to a blog post by Nick Clegg, president of global affairs at Meta,
“Later this year Meta will be launching a new product offering for Quest devices dedicated to education. … It will allow teachers, trainers and administrators to access a range of education-specific apps and features and make it possible for them to manage multiple Quest devices at once, without the need for each device in a classroom or training environment to be updated and prepared individually.”
The name and specifics of the new product are expected to be disclosed “in the coming months,” and its complete release is expected by the end of 2024.
The blog post states that it will be accessible in the Quest for Business market, encompassing most regions in America, Europe, Australia, Canada, Japan, and New Zealand.
Meta provided several instances where academic institutions have already implemented Quest headsets. These include a life sciences course at the University of Glasgow that provides students with an immersive human body experience, a criminal justice course at New Mexico State that transports users to a simulated crime scene, and a business course at Stanford University that aids in interview preparation for students.