Animoca Brands secures majority stake in Pixelynx

Animoca Brands hopes to advance the music industry within Web3 and gaming through its latest partnership with Pixelynx. The Los Angeles-based music metaverse game platform Pixelynx has acquired a controlling share from the digital entertainment, blockchain, and gamification startup Animoca Brands. In its Dec. 6 announcement, Animoca Brands stated that it anticipated that their acquisition […]
Circle Cancels SPAC Merger With Concord

Circle and special purpose acquisition company, Concord Acquisition announced that the two companies mutually ended a merger. The agreement, which had an initial valuation of $4.5 billion when it was disclosed in July 2021, was later revised in February 2022 after Circle’s valuation increased to $9 billion. At the moment, USDC is the second-largest stablecoin […]
Fantom wants to cut token burn rate to fund dApp rewards program

This proposal seeks to reduce Fantom’s current burn-rate in order to redirect more network fees directly to dApps building on Fantom. In a fresh proposal dated December 1, the directed acrylic graph network Fantom proposes to introduce a network gas fee-based affiliate program for its dApp developers. The Fantom community has suggested reducing the protocol’s […]
Metamask Infura To Start Tracking User IP Addresses

Infura RPC will start tracking the IP addresses and Ethereum wallet addresses of users who make transactions using Metamask. On Nov. 23, ConsenSys released an updated privacy policy agreement that said that starting with on-chain transactions, MetaMask would start logging users’ IP addresses and Ethereum wallet addresses. However, the wallet’s developer, ConsenSys, explains that using […]
Virtual Reality: The Future of Video Gaming

What better way to enjoy video games than to be completely immersed in them using Virtual Reality? This article explores the concept of Virtual Reality and its future in the video gaming industry. Virtual reality technology can be used for a variety of purposes, including entertainment, education, healthcare, and even in video gaming. However, before […]
