Mozilla, has completed the acquisition of the US-based virtual spaces and events start-up Active Replica to bolster its metaverse strategy.
Mozilla, a web development company well known for its web browser Firefox, has jumped into the Web3 and metaverse development sector, joining the rush of other legacy internet platforms.
The company announced its acquisition of Active Replica, a creator of immersive experiences, in a blog post on November 30.To assist in the creation of virtual events, Active Replica is joining Mozilla’s Hubs maker platform.
The creator of the virtual experience has already collaborated with Mozilla during the multi-day Mozfest arts and technology festival that took place earlier this year.
The acquisition, according to Mozilla, will be critical to advancing in-demand work, tailored subscription tiers, onboarding enhancements, and the addition of new capabilities to the Hubs engines.
According to Mozilla’s official statement posted on Hubs, both businesses will profit from one another due to their respective sizes or capacities for development:
“Together, we see this as a key opportunity to bring even more innovation and creativity to Hubs than we could alone.”
The acquisition of Mozilla will aid in the expansion of Active Replica’s long-term objectives, the company reaffirmed in its official statement. Active Replica will continue to collaborate with its current partners.
The next day, the business announced yet another acquisition, this time of machine learning developer Pulse, indicating Mozilla’s shift to concentrate on the future of the internet.
The metaverse continues to garner attention both inside and outside of the Web3 environment, which is why Mozilla is taking this action to develop its metaverse plans.
The parent corporation of Facebook and Instagram, Meta, claims it is “powering through” with its plans for the metaverse despite significant financial and personnel losses in its section dedicated to its development.
Worldwide leaders like the World Economic Forum have started to consider a global metaverse policy as activity floods into virtual reality. At the moment, there is no general regulation that governs digital reality. But according to recent research, as activity rises, the likelihood of exploitation also rises, which emphasizes the need for policy and ethical norms.